VR Display - In 3D!
Posted February 5th, 2010 | 3 CommentsOur head tracking demo now comes in a 3D flavour further enhancing the experience. If you have some red/cyan glasses floating about, give it a try.
We recommend letting the demo locate your face before putting on your 3D glasses.
Click Here to give it a go! Click here to read more.
VR Display - Revisited
Posted January 29th, 2010 | 5 CommentsWe’ve taken a fresh look at headtracking in Flash and implementing a faster, more robust algorithm.
In this demo, you can move your head side to side, up and down as before, but now you can also move closer to the screen and away from the screen, as well as tilt your head.
Click Here to give it a go! Click here to read more.
AR - Sketched Ideas
Posted June 27th, 2009 | 14 CommentsThe Laboratory is where we place technical demonstrations and working models of things we are playing with which you are welcome to use as thought starters.
We have had lots of ideas lately but no time to build them - so we have posted a series of rough sketches.
Click here to read more.
Releas3D AR Game Controller
Posted May 21st, 2009 | 13 Comments
Expanding on our Releas3D augmented reality toolset, we have added a new way to interact with your applications. Now you can use a printed glyph as an input control device. Using a simple game engine and the glyph as an input device we’ve created the ability to control a car via a webcam. In this demo the glyph is embedded in the steering wheel, turning the glyph from left to right steers the car allowing you to control the direction it travels in. Don’t turn too sharply at speed - you may skid. Click here to read more.
Releas3D Next Gen
Posted May 21st, 2009 | 6 Comments
Here is a sneak peak demo video of Boffswana’s Augmented Reality technology in it’s standalone (desktop application) form.
As you can see, we are able to push a much larger amount of detail into the scene than our Flash based version, with 30,000+ polygons. The standalone version of Releas3D allows us to produce much richer environments, as well as providing the user a version which they can use without requiring internet connectivity
Stay tuned for more.
Augmented Reality and Video
Posted May 21st, 2009 | 12 Comments
While most demos of Augmented Reality show off the 3D side of the technology, it’s also possible to utilise video assets in 2D form, and place them into the 3D world.
Here we have a video playing back on top of the glyph, which conjures up thoughts of holographic displays.
Video combined with Augmented Reality can be used in any number of ways. Play a trailer or promotional video on a print ad, have a spokesman give a presentation or combine video as well as 3D elements to give the scene more depth. The possibilities are definitely wide open when it comes to video combined with Augmented Reality.
VR Display: Flash & Webcam
Posted March 16th, 2009 | 12 CommentsUPDATE: Be sure to check out our new DEMO
Here is a tech demo of using flash and a webcam to turn your display into a virtual window into our 3D content.
Be sure your webcam is facing you, then move your head side to side, up and down. You’ll be able to shift the virtual viewpoint by simply using your head.
Papervision - Augmented Reality
Posted November 18th, 2008 | 287 Comments
Using a webcam and flash, we’ve taken ‘Proto’ from the desktop to the desk. A new and exciting way to interact with your flash content. The possibilities are wide open.
Try it for yourself below:
- Make sure you download and print out our NEW symbol
- Allow flash access to your webcam below when it asks (or right click flash and select settings).
- Point your webcam at the printed symbol, ‘Proto’ will appear on top.
Papervision Character Tech Demo
Posted September 2nd, 2008 | 2 CommentsA prototype for an undisclosed project, utilising a customised version of Papervision. The above is to show that flash is capable of pushing low polygon character models and animation, along with several lighting and texture tricks, that result in a customisable on screen character.
See the demos online:
High Poly
Low Poly
3D model and texture by the talented Kate Moon from Iloura.
